The Overhauled Engine COMP in TouchDesigner

The Overhauled Engine COMP in TouchDesigner

With the release of the 2023.11290 version of TouchDesigner, the Engine COMP received a substantial overhaul, incorporating many workflow-improving features that are sure to make it an even more useful tool for TouchDesigner developers. In this post, we’ll take a look at the improvements and new features that came with the overhauled Engine COMP, including…

Collaborative World Building in Unreal Engine with Multi-User Editing

Collaborative World Building in Unreal Engine with Multi-User Editing

This week’s Unreal Engine post focuses on a feature that is unusually not a shiny new addition from the release of Unreal Engine 5. It was actually introduced way back at the 2018 edition of SIGGRAPH! The feature in question? Multi-User Editing. Multi-User Editing allows multiple users to collaborate on building Levels and creating Assets…

Sequential Parameters in TouchDesigner
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Sequential Parameters in TouchDesigner

The release of the 2023.10000 Series of TouchDesigner back in December brought with it a slew of exciting changes, far too many to be thoroughly explored in a single post! In the list of updates in new features is a notable update for Sequential Parameters, which includes support (finally!) for creating custom sequential parameters. In…

Apple ProRes Codec In TouchDesigner
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Apple ProRes Codec In TouchDesigner

Major releases of TouchDesigner have come to mean big additions and improvements to the software over the last few years, and the 2023 Official Release does not disappoint! Among the numerous new features is a long-requested addition: official support for the Apple ProRes codec in the Movie File In and Movie File Out TOPs. In…

A Look at Procedural Content Generation in Unreal Engine

A Look at Procedural Content Generation in Unreal Engine

The Procedural Content Generation framework is one of the exciting recent additions to Unreal Engine. Introduced with version 5.2 in May of this year, it provides a robust tool set for procedurally generating content in Unreal Engine without the need for any additional software or plugins. In practice, it can be used for a wide…

Unreal Engine Procedural Content Generation for Immersive Installations

Unreal Engine Procedural Content Generation for Immersive Installations

With the release of Unreal Engine 5.2 earlier this year, Epic Games introduced a number of exciting new features including the Procedural Content Generation framework. Sounds exciting, huh? This new addition allows for procedural generation of content and tools, which can greatly range in complexity — examples range from realistic organic vegetation to dense cityscapes…

Awesome Unreal Engine Resources For Immersive Artists and Developers
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Awesome Unreal Engine Resources For Immersive Artists and Developers

Over the past several years, Unreal Engine has become a big name in the interactive and immersive industry. Although originally developed for creating video games, it’s now seeing adoption in fields like broadcast, live events, and virtual production for its high quality real-time rendering capabilities, flexibility, and low barrier to entry (among other features). This…

Setting Up Your First MQTT Server for Immersive System Communication

Setting Up Your First MQTT Server for Immersive System Communication

This may not apply to you if you’re a TouchDesigner beginner, but if you’re a more advanced user, what do you do when you’ve deployed a project on-site and want to make sure it’s still running? Or perhaps check up on its performance, up time, or any other number of important components? Maybe you’re just…

Python Cheat Sheet for TouchDesigner Developers

Python Cheat Sheet for TouchDesigner Developers

For new TouchDesigner developers, keeping all of the different Python members and methods specific to TouchDesigner can be somewhat of a challenge, especially if they’re not already experienced with coding. Add the vast amount of functionality that Python has built-in (much of which is very useful for developing projects as well), and you’ve got a…