Vaporwave Ocean Frame Tunnel in Notch

Vaporwave Ocean Frame Tunnel in Notch

We saw the look in concerts, on Instagram, Tumblr, maybe even pinned it on Pinterest. Now let’s create the glowing Vaporwave look in Notch! This is a beginner-friendly tutorial where we use Raytracing and RT Mirror reflection to create a reflective water effect. Enough talking, let’s start creating! Creating Frame Tunnel Start with connecting a…

Removing banding in Notch

Removing banding in Notch

Banding is a big issue in a lot of content. It’s the thing we’re least expecting to deal with when it comes time to delivering either rendered content or a generative content. It can strike when you least expect it and picky clients will hound you till the end of the earth for it. There…

Free Notch + TouchDesigner Virtual Gameshow
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Free Notch + TouchDesigner Virtual Gameshow

Last week we had the pleasure of hosting Arminas Kazlauskas, Product Specialist at Notch, for a 3-day live streamed virtual event in collaboration with Notch. We covered a lot over the 3 live stream sessions and it flew by! We worked through building a virtual game show environment and exposing all of it’s properties from…

Two Quick Notch and TouchDesigner Tricks
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Two Quick Notch and TouchDesigner Tricks

Over the past week, we’ve had a blast putting on our joint live stream with the Notch team! We’ve put together and explained building a virtual game show experience that is controllable through Twitch chat commands. Both Armin from Notch and I have shared a wealth of great tricks for TouchDesigner and Notch users. In…

GPU Comparisons in Notch
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GPU Comparisons in Notch

Notch is a fantastic tool for content creation but that doesn’t mean you can get away without getting technical. When you’re working on large projects with high-resolutions and framerates, it’s important to make sure you technically prepare your Notch projects to run smoothly and consistently. If that wasn’t reason, Notch Blocks are often embedded in…

Scaling Interactive Notch Content in TouchDesigner
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Scaling Interactive Notch Content in TouchDesigner

One of the challenges of integrating Notch Blocks in TouchDesigner was that scaling up the interactivity could be tricky. If you needed 10 interactive touch points, whether from Kinect joints or touch screens, you would need to expose 10 different sets of transform positions. Then you’d import the Notch Block into TouchDesigner and have to…